Dota 2

PROJECT DURATION:

3 YEARS (May 2021 - ONGOING)

SCOPE OF WORK:

2D Character / Cosmetics Concept Art;

3D Character / Cosmetics Art;

2D Environment Concept Art;

3D Environment Art;

VFX Concept Art;

Map Design;

UI Design;

Source One Custom Shaders Integration;

Final Setup of Assets in the Engine;

Custom Technical Solutions for Production Speed Improvement.

Feb 14, 2024

This collaboration started in May 2021, and DotA2 continues to be one of our key projects.

One of our Co-Founders was a contractor of Valve for over 3 years before we started working with them as a studio. And we became the first vendor on DotA2 on the art production side.


DotA2 art production pipelines are very unusual and require a lot of initiative. We know how to work with minimum information, how to freestyle, and how to follow direct and specific instructions. That’s what has made this partnership successful.

We’ve also created some custom technical solutions for production speed improvement, based on the client’s specific needs.

Exile Unveiled 


10-Year Anniversary

Malaysia, D2-55, IOI Boulevard Jalan Kenari 5

Bandar Puchong Jaya 47170 Puchong

partnership@limbheim.com

recruiting@limbheim.com

Malaysia, D2-55, IOI Boulevard Jalan Kenari 5

Bandar Puchong Jaya 47170 Puchong

partnership@limbheim.com

recruiting@limbheim.com

Malaysia, D2-55, IOI Boulevard Jalan Kenari 5

Bandar Puchong Jaya 47170 Puchong

partnership@limbheim.com

recruiting@limbheim.com

Malaysia, D2-55, IOI Boulevard Jalan Kenari 5, Bandar Puchong Jaya 47170 Puchong

partnership@limbheim.com

recruiting@limbheim.com