ART
3D Character Artist
Freelance/Full-time
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Remote
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Realism / Stylized
Responsibilities:
Full-cycle creation of 3D character models (low/mid/high-poly).
Sculpting, texturing, retopology.
Exporting assets into the game engine and setting up materials.
Requirements:
1+ years of experience in game development.
Proficiency in Maya/Blender, ZBrush, Substance Painter, Substance Designer, Marmoset Toolbag, Photoshop.
Strong understanding of anatomy.
Portfolio required.
Nice to have:
Basic understanding of composition, color theory, flow, and direction.
Basic drawing skills.
Why us?
Participating in the world's largest AAA gaming projects.
Flexibility to adjust workload based on interests and availability
Stable and timely payment
An extraordinary outsourcing studio with a warm atmosphere and a sense of fellowship
Remote work format (we also have a great office in Bali, and this spring we're opening an even cooler location in Kuala Lumpur, Malaysia)
If you feel that this opportunity aligns with your skills and ambitions, please don't hesitate to reach out to us to discuss your potential role as a 3D Character Artist on our team! We will also be glad to receive recommendations from you!